Saturday, 27 June 2009

Well behaved aliens a must

Pah, impudent things, flying thither and yon on a whim! I'll have 'em under the yolk by God! And i almost have already. I re-wrote the AI routines for the enemy ships today, with the happy result that they are pretty accurate with lasers but can be chased down or avoided without having to jump through too many hoops. There's a little weird rotational problem sometimes but I should get that licked over the weekend. They fight over cargo, which is nice.

Also in now are commodity classifications, with 13 tradables, and two special types for mission cargo and the soon-to-be-coded powerups. I can feel some fun splash graphics coming for that and some big sound effects. Which reminds me, I need to get an audio sample of my telescope motor drive, it's the perfect sound for a missile reload.

No images tonight since I'm already in bed and I'm emailing this one in...I'll try to post a longer update, with pictures, tomorrow. Chin chin!

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