Wednesday, 24 June 2009

Careful where you point that thing!

Aaaghroo, another hard day in my code dungeon. This won't be a long post, I'm knackered and it's been a busy day.

I've managed to get homing missiles which work, and look great, along with the HUD panel for them. This took far longer than I thought it would, but we got there in the end. I do however need to graft a new particle system lump for large explosions. The current components are great for smoketrails and rockets, but just not beefy enough for large-scale kabooms. Didn't get time to do any sound effects though, which is a bummer. I'll get on it tomorrow. Oh, and I,ve fixed a little texture problem I've been haunted by for days.

Pip pop, more to follow...

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